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Gwent online rank system
Gwent online rank system











gwent online rank system

There are cards with a very high point ceiling that interact with a random unit card in your deck – Hyperthin’s goal is to eliminate the RNG by narrowing down the potential targets. Hyperthin – these decks aim to draw almost all their cards by round 3, leaving only a desired few in there on purpose.When extreme measures are necessary, the Lockdown leader ability comes into play which disables your opponent’s leader ability. NG can even steal enemy units if all else fails. In broad strokes, Nilfgaard control decks utilize poison to destroy tall units and locks (silences) to get rid of engines. Control – there are too many variations to count.Slow ramp up for big payoffs that can catch your opponent completely offguard. Handbuff – several cards in ST benefit from being played in a state where they are already buffed.Gord boosts himself by 1 on deploy for each special card you’ve played during the game. Spellatel – a low unit deck high on control options that’s all about using Gord as a finisher.Tough lads that can take a beating, but their control options are limited and often a bit RNG driven. Many of your cards scale in value with 2 things: number of Dwarves on that row and the amount of armor they have. Dwarves – for this you want to stack a specific row with as many Dwarf units as possible.Elves – a board swarm archetype with decent amount of control and strong finishers that scale in value with the number of Elf cards on your row/board.Symbiosis is unique to Dryads, here you want to stack Dryads and then use Nature cards to either keep them alive or get rid of enemy threats. Symbiosis – whenever you play a Nature card, you spawn a Treant with power equal to the amount of Symbiosis units you control.There’s even reverse swarm where you want to fill up your opponent’s board to prevent them from playing units, which is admittedly more on the meme side but can work. To mention a few: Kikimore decks want to stack insectoids on a row and then boost them repeatedly while Glusty decks want to get 1 point units everywhere and then consume them for a big finish. Swarm – multiple versions of swarm exist in MO.Dominance – frequently seen in Wild Hunt decks, the goal here is to make sure you control the highest unit on the board (from which Dominance cards benefit) either by playing bigger and bigger units or by spawning damaging Frost effects on enemy rows to make sure their units never outgrow yours.Play special cards and consume your own units to stay behind while Keltullis feasts on your enemies.

gwent online rank system

The idea is to make sure your opponent always has more units than you do, but not too many. Keltullis control – Keltullis destroys the lowest unit on the board on the side of the player with the most units.Consume/Deathwish – decks that want to destroy their own units for benefits when the time is right.Start with small units and slowly snowball the game if left unchecked. Thrive – units boost themselves when you play another, bigger unit.













Gwent online rank system